General Info
2D top-down shooter game developed with C++ and OpenGL in a custom game engine. Players control up to four characters, utilizing weaponry and explosives to clear buildings filled with zombies.
Role and Responsibilities
- Graphics lead
- Deal with debugging and fixing graphics and gameplay bugs
Learning outcomes
- Developing an optimized OpenGL rendering system
- Learnt optimization techniques
- Learnt shader programming especially lighting and special effects related
- Debugging
- Communication between different teams