General Info
3D adventure shooter game developed with C++ and Vulkan in a custom game engine. Players have to escape an underground lab as an experimental creature, discover the story behind the game during the process.
Role and Responsibilities
- Graphics lead
- Deal with debugging and fixing graphics and gameplay bugs
Learning outcomes
- Developing an optimized Vulkan rendering system
- Learnt optimization techniques
- Learnt shader programming
- Debugging
- Communication between different teams