Ballistic Harbor

ballistic-harbour

2020–2021 · DigiPen Institute of Technology – SIT, Year 1 Semester 2 · Team project · Role: Team Lead & Coordinator, Gameplay / Core Programmer

Second team game project of the degree, delivered at the end of Semester 2 (Jan–Apr 2021). The step up from Build A Robot was as much organisational as technical — this time I ran the team as well as writing gameplay code.


Role and responsibilities

Team lead and coordinator, while also serving as a core gameplay programmer:

  • Ran team coordination — task breakdown, scheduling against milestones, and keeping the project on track for submission
  • Implemented core gameplay systems and the player-facing mechanics
  • Acted as the point of contact between programming, design, and art, resolving cross-discipline blockers
  • Debugged and stabilised the build ahead of each milestone

Learning outcomes

  • Leading a team while still owning code — the first time I had to balance my own deliverables against unblocking everyone else’s
  • Task breakdown and scheduling against hard milestone deadlines, including cutting scope when it stopped fitting
  • Coordinating across programming, design, and art disciplines with genuinely different priorities
  • Building gameplay systems the rest of the team could extend without going through me

Media

File Description
HoseReel_2min_BallisticHarbor.mp4 Two-minute project video (rendered April 2021)