General Info

3D adventure shooter game developed with C++ and Vulkan in a custom game engine. Players have to escape an underground lab as an experimental creature, discover the story behind the game during the process.

Role and Responsibilities

  • Graphics lead
  • Deal with debugging and fixing graphics and gameplay bugs

Learning outcomes

  • Developing an optimized Vulkan rendering system
  • Learnt optimization techniques
  • Learnt shader programming
  • Debugging
  • Communication between different teams